![]() |
Core Rules
WoTC AD&D 2nd Edition -- Drakein API Reference
|
Heavy per-character record (one row backing a Chars/*.dat file). More...
#include <ICharacterRecord.h>
Public Types | |
| enum | PlayerType { Player_CoreRules = 0 , Player_SkillsAndPowers = 1 , Player_CoreRulesV3 = 256 } |
| Player-type discriminator (Type field on the General tab). More... | |
Public Member Functions | |
| virtual | ~ICharacterRecord ()=default |
| virtual const char * | GetCharacterName () const =0 |
| Character's name (unique across Character_Index). | |
| virtual bool | SetCharacterName (const char *v)=0 |
| Rename the character (uniqueness-checked). | |
| virtual const char * | GetPlayerName () const =0 |
| Player name (the real-life person who runs this character). | |
| virtual void | SetPlayerName (const char *v)=0 |
| Set the player name. Refreshes the MiniOb's ddi_PlayerName. | |
| virtual const char * | GetCoreRulesVersion () const =0 |
| Free-form version string (carried across saves). | |
| virtual void | SetCoreRulesVersion (const char *v)=0 |
| Set the version string. | |
| virtual PlayerType | GetPlayerType () const =0 |
| Core Rules vs Skills & Powers vs Core Rules v3. | |
| virtual bool | SetPlayerType (PlayerType v)=0 |
| Set the discriminator. | |
| virtual const char * | GetRace () const =0 |
| Race name (e.g. "Half-elf"). | |
| virtual bool | SetRace (const char *v)=0 |
| Set the race. Refreshes MiniOb's cached race + ddi_Race. | |
| virtual const char * | GetSubRace () const =0 |
| Sub-race / lineage name (e.g. "Standard half-elf"). | |
| virtual bool | SetSubRace (const char *v)=0 |
| Set the sub-race. | |
| virtual const char * | GetClassDisplay () const =0 |
| Composed class display ("Fighter/Magic-User/Thief"). | |
| virtual void | SetClassDisplay (const char *v)=0 |
| Set the composed class display. Refreshes MiniOb's ddi_Class. | |
| virtual const char * | GetClassKit () const =0 |
| Character kit name (e.g. "Swashbuckler"; empty if none). | |
| virtual bool | SetClassKit (const char *v)=0 |
| Set the kit. Refreshes MiniOb's ddi_Kit. | |
| virtual const char * | GetAlignment () const =0 |
| Alignment (e.g. "Lawful Good", "Chaotic Neutral"). | |
| virtual bool | SetAlignment (const char *v)=0 |
| Set the alignment. | |
| virtual const char * | GetParty () const =0 |
| Party name this character belongs to (empty = free agent). | |
| virtual void | SetParty (const char *v)=0 |
| Set the party. Refreshes MiniOb's cached party + ddi_Party. | |
| virtual bool | IsNPC () const =0 |
| true if this is an NPC roster entry (DM-side). | |
| virtual void | IsNPC (bool v)=0 |
| Set the NPC flag. Refreshes the MiniOb's cached NPC state. | |
| virtual long | GetHeight () const =0 |
| Height in inches (>= 0). | |
| virtual long | GetWeight () const =0 |
| Weight in pounds (>= 0). | |
| virtual long | GetAge () const =0 |
| Age in years (>= 0). | |
| virtual long | GetGender () const =0 |
| Gender: 0 = Female, non-zero = Male (storage is long; carries non-binary values verbatim where present). | |
| virtual bool | SetHeight (long v)=0 |
| Set height. | |
| virtual bool | SetWeight (long v)=0 |
| Set weight. | |
| virtual bool | SetAge (long v)=0 |
| Set age. | |
| virtual void | SetGender (long v)=0 |
| Set gender (any long value accepted verbatim). | |
| virtual bool | IsFemale () const =0 |
| Convenience predicate (GetGender() == 0). | |
| virtual bool | IsMale () const =0 |
| Convenience predicate (GetGender() != 0). | |
| virtual const char * | GetPortraitDir () const =0 |
| Directory holding the portrait image file. | |
| virtual void | SetPortraitDir (const char *v)=0 |
| Set the portrait directory. | |
| virtual const char * | GetPortraitFilename () const =0 |
| Portrait image filename (within GetPortraitDir()). | |
| virtual void | SetPortraitFilename (const char *v)=0 |
| Set the portrait filename. | |
| virtual long | GetExtensionId () const =0 |
| The extension binding id (0 if none). Does not trigger a load. | |
| virtual void | ClearExtensionBinding ()=0 |
| Zero the extension binding id and mark the record dirty. | |
| virtual int | GetTraitCount () const =0 |
| Number of traits the character has. | |
| virtual const char * | GetTrait (int index) const =0 |
| Trait at the given index ("" if out of range). | |
| virtual int | GetDisadvantageCount () const =0 |
| Number of disadvantages the character has. | |
| virtual const char * | GetDisadvantage (int index) const =0 |
| Disadvantage at the given index ("" if out of range). | |
| virtual int | GetAdventureCount () const =0 |
| Number of adventures in the log. | |
| virtual ICharacter_Adventure * | GetAdventure (int index)=0 |
| Adventure at the given index (owned; do not delete). | |
| virtual void | AddAdventure (ICharacter_Adventure *a)=0 |
| Append a new adventure. Takes ownership of a. | |
| virtual bool | RemoveAdventure (int index)=0 |
| Remove (and delete) the adventure at the given index. | |
| virtual void | ClearAdventures ()=0 |
| Remove and delete every adventure. | |
Extension-backed fields | |
Fields stored on the per-character Drakein.dat record.
Setters maintain the invariant:
| |
| virtual long | GetFamilyId () const =0 |
| Linked family record id; 0 = no family link. | |
| virtual bool | SetFamilyId (long id)=0 |
| Set the family link. | |
| virtual bool | HasFamilyRecord () const =0 |
| true if GetFamilyId() is non-zero AND the family record exists. | |
| virtual const IDateOb * | GetDateOfBirth () const =0 |
| Date of birth (read-only view). Owned by the record; do not delete. | |
| virtual IDateOb * | GetDateOfBirth ()=0 |
| Date of birth (mutable view). Owned by the record; do not delete. | |
| virtual void | SetDateOfBirth (const IDateOb *v)=0 |
| Set the date of birth. Zeros FamilyId when v is non-empty. | |
| virtual const char * | GetPlaceOfBirth () const =0 |
| Place of birth (free-form text). | |
| virtual void | SetPlaceOfBirth (const char *v)=0 |
| Set the place of birth. Zeros FamilyId when v is non-empty. | |
| virtual const char * | GetEyeColor () const =0 |
| Eye color (free-form text). | |
| virtual void | SetEyeColor (const char *v)=0 |
| Set the eye color. | |
| virtual const char * | GetHairColor () const =0 |
| Hair color (free-form text). | |
| virtual void | SetHairColor (const char *v)=0 |
| Set the hair color. | |
| virtual const char * | GetComplexion () const =0 |
| Complexion (free-form text). | |
| virtual void | SetComplexion (const char *v)=0 |
| Set the complexion. | |
| virtual long | GetCurrentHitPoints () const =0 |
| Current hit points (signed; <= -10 means dead). | |
| virtual void | SetCurrentHitPoints (long v)=0 |
| Set the current hit points. | |
| virtual bool | IsRightHanded () const =0 |
| true if the character is right-handed (predicate-setter style). | |
| virtual bool | IsLeftHanded () const =0 |
| true if the character is left-handed. | |
| virtual void | IsRightHanded (bool v)=0 |
| Set handedness via the right-handed predicate. | |
| virtual void | IsLeftHanded (bool v)=0 |
| Set handedness via the left-handed predicate. | |
| virtual bool | OutOfPlay () const =0 |
| true if the character is no longer in play. | |
| virtual void | OutOfPlay (bool v)=0 |
| Set if the character is no longer in play. | |
Tab: Abilities | |
Racial abilities list. Class / kit abilities are pulled from their respective catalogs at display time (not stored here). | |
| virtual int | GetRacialAbilityCount () const =0 |
| Number of racial abilities the character has. | |
| virtual const char * | GetRacialAbility (int index) const =0 |
| Racial ability at the given index. | |
| virtual bool | AddRacialAbility (const char *v)=0 |
| Append a racial ability. | |
| virtual bool | RemoveRacialAbilityAt (int index)=0 |
| Remove the racial ability at the given index. | |
| virtual void | ClearRacialAbilities ()=0 |
| Remove every racial ability. | |
Tab: Proficiencies (Non-Weapon) | |
Non-weapon proficiencies, languages, secondary skills, armor worn. | |
| virtual int | GetNonWeaponProfCount () const =0 |
| Number of non-weapon proficiencies. | |
| virtual const char * | GetNonWeaponProf (int index) const =0 |
| NWP at index. | |
| virtual bool | AddNonWeaponProf (const char *v)=0 |
| Append a non-weapon proficiency. | |
| virtual bool | RemoveNonWeaponProfAt (int index)=0 |
| Remove at index. | |
| virtual void | ClearNonWeaponProfs ()=0 |
| Clear all. | |
| virtual int | GetNonWeaponProfScoreCount () const =0 |
| Number of NWP score entries (parallel to GetNonWeaponProf). | |
| virtual long | GetNonWeaponProfScore (int index) const =0 |
| NWP score at index. | |
| virtual bool | AddNonWeaponProfScore (long v)=0 |
| Append an NWP score. | |
| virtual bool | RemoveNonWeaponProfScoreAt (int index)=0 |
| Remove NWP score at index. | |
| virtual void | ClearNonWeaponProfScores ()=0 |
| Clear all NWP scores. | |
| virtual int | GetSecondaryNonWeaponProfScoreCount () const =0 |
| Number of secondary NWP scores (S&P – 2nd score column). | |
| virtual long | GetSecondaryNonWeaponProfScore (int index) const =0 |
| Secondary NWP score at index. | |
| virtual bool | AddSecondaryNonWeaponProfScore (long v)=0 |
| Append a secondary NWP score. | |
| virtual bool | RemoveSecondaryNonWeaponProfScoreAt (int index)=0 |
| Remove secondary NWP score at index. | |
| virtual void | ClearSecondaryNonWeaponProfScores ()=0 |
| Clear all secondary NWP scores. | |
| virtual int | GetSecondarySkillCount () const =0 |
| Number of secondary skills (career background – forester, carpenter, etc.). | |
| virtual const char * | GetSecondarySkill (int index) const =0 |
| Secondary skill at index. | |
| virtual bool | AddSecondarySkill (const char *v)=0 |
| Append a secondary skill. | |
| virtual bool | RemoveSecondarySkillAt (int index)=0 |
| Remove at index. | |
| virtual void | ClearSecondarySkills ()=0 |
| Clear all. | |
| virtual int | GetLanguageCount () const =0 |
| Number of languages the character knows. | |
| virtual const char * | GetLanguage (int index) const =0 |
| Language at index. | |
| virtual bool | AddLanguage (const char *v)=0 |
| Append a language. | |
| virtual bool | RemoveLanguageAt (int index)=0 |
| Remove language at index. | |
| virtual void | ClearLanguages ()=0 |
| Clear all languages. | |
| virtual int | GetArmorWornCount () const =0 |
| Number of armor pieces currently worn (body armor + shield + etc.). | |
| virtual const char * | GetArmorWorn (int index) const =0 |
| Worn armor item at index. | |
| virtual bool | AddArmorWorn (const char *v)=0 |
| Append a worn armor item. | |
| virtual bool | RemoveArmorWornAt (int index)=0 |
| Remove worn armor item at index. | |
| virtual void | ClearArmorWorn ()=0 |
| Clear all worn armor. | |
| virtual const char * | GetFreeNWPByKit () const =0 |
| Free NWP grants from the character's kit (single concatenated string). | |
| virtual void | SetFreeNWPByKit (const char *v)=0 |
| Set the free-NWP-by-kit string. | |
Tab: History | |
Free-form prose: Social Standing, History, Major Life Event. | |
| virtual const char * | GetSocialStanding () const =0 |
| Social Standing prose field. | |
| virtual void | SetSocialStanding (const char *v)=0 |
| Set Social Standing. | |
| virtual const char * | GetHistory () const =0 |
| History prose field. | |
| virtual void | SetHistory (const char *v)=0 |
| Set History. | |
| virtual const char * | GetMajorLifeEvent () const =0 |
| Major Life Event prose field. | |
| virtual void | SetMajorLifeEvent (const char *v)=0 |
| Set Major Life Event. | |
Tab: General (edit API for Traits / Disadvantages) | |
The read-only stubs in the General block (above) provide Count + GetXxx(int); these complete the editing protocol used by the General tab's "Traits" and "Disadvantages" panes. | |
| virtual bool | AddTrait (const char *v)=0 |
| Append a trait to the General-tab Traits pane. | |
| virtual bool | RemoveTraitAt (int index)=0 |
| Remove trait at index. | |
| virtual void | ClearTraits ()=0 |
| Clear all traits. | |
| virtual bool | AddDisadvantage (const char *v)=0 |
| Append a disadvantage to the General-tab Disadvantages pane. | |
| virtual bool | RemoveDisadvantageAt (int index)=0 |
| Remove disadvantage at index. | |
| virtual void | ClearDisadvantages ()=0 |
| Clear all disadvantages. | |
Composite dirty-flag protocol | |
The Psionics tab is not in the current editor screenshot set. The impl carries the full Psionics data block (Primary Psionics and Alternate Primary strings; Disciplines / Sciences / Devotions / Attacks / Defenses lists; IsTestedForWildTalent flag; PSP- per-level array; CharacterPoints + per-level). These accessors will be added here when the Psionics editor lands. DEFERRED 2026-06-02 by Jeff. Not an oversight – the underlying impl is intact; just no public interface yet because there's no consumer for it. | |
| virtual bool | IsDirty () const =0 |
| true if any field on this record (own state, the internal extension, adventures, or any of the nine inventory bundles) has been mutated since the last MarkClean() or successful save. | |
| virtual void | MarkClean ()=0 |
| Recursively clear the dirty flag on self + extension + bundles. | |
Tab: Attributes | |
6 core abilities + Skills & Powers split-stat sub-abilities. | |
| enum | AbilitySlot { Ability_Strength = 0 , Ability_Dexterity = 1 , Ability_Constitution = 2 , Ability_Intelligence = 3 , Ability_Wisdom = 4 , Ability_Charisma = 5 } |
| AbilitySlot in AD&D canonical order (Str/Dex/Con/Int/Wis/Cha). More... | |
| virtual long | GetStrength () const =0 |
| Strength (1..25). | |
| virtual long | GetDexterity () const =0 |
| Dexterity (1..25). | |
| virtual long | GetConstitution () const =0 |
| Constitution (1..25). | |
| virtual long | GetIntelligence () const =0 |
| Intelligence (1..25). | |
| virtual long | GetWisdom () const =0 |
| Wisdom (1..25). | |
| virtual long | GetCharisma () const =0 |
| Charisma (1..25). | |
| virtual bool | SetStrength (long v)=0 |
| Set Strength. | |
| virtual bool | SetDexterity (long v)=0 |
| Set Dexterity. | |
| virtual bool | SetConstitution (long v)=0 |
| Set Constitution. | |
| virtual bool | SetIntelligence (long v)=0 |
| Set Intelligence. | |
| virtual bool | SetWisdom (long v)=0 |
| Set Wisdom. | |
| virtual bool | SetCharisma (long v)=0 |
| Set Charisma. | |
| virtual long | GetAbility (AbilitySlot slot) const =0 |
| Slot-indexed ability getter (convenience for iteration). | |
| virtual bool | SetAbility (AbilitySlot slot, long v)=0 |
| Slot-indexed ability setter. | |
| virtual long | GetStamina () const =0 |
| S&P Stamina sub-ability. | |
| virtual long | GetMuscle () const =0 |
| S&P Muscle sub-ability. | |
| virtual long | GetStrengthModifier () const =0 |
| S&P Strength Modifier (0..100; the 18/xx percentile). | |
| virtual bool | SetStamina (long v)=0 |
| Set Stamina. | |
| virtual bool | SetMuscle (long v)=0 |
| Set Muscle. | |
| virtual bool | SetStrengthModifier (long v)=0 |
| Set Strength Modifier. | |
| virtual Char_Strength_Attr | GetStrengthAttrs () const =0 |
| Derived Strength stats for THIS character (the recovered GetStrengthAttrs from the original CoreRules.dll). | |
| virtual Char_Dexterity_Attr | GetDexterityAttrs () const =0 |
| Derived Dexterity stats for THIS character (CR: off Dexterity; S&P: Aim + Balance). | |
| virtual Char_Constitution_Attr | GetConstitutionAttrs () const =0 |
| Derived Constitution stats (CR: off Constitution; S&P: Health + Fitness; regeneration is CR-only). | |
| virtual Char_Intelligence_Attr | GetIntelligenceAttrs () const =0 |
| Derived Intelligence stats (CR: off Intelligence; S&P: Reason + Knowledge). | |
| virtual Char_Wisdom_Attr | GetWisdomAttrs () const =0 |
| Derived Wisdom stats (CR: off Wisdom; S&P: Intuition + Willpower). | |
| virtual Char_Charisma_Attr | GetCharismaAttrs () const =0 |
| Derived Charisma stats (CR: off Charisma; S&P: Leadership + Appearance). | |
| virtual int | GetSpellImmunityCount () const =0 |
| Number of spells this character is immune to via a high Wisdom (from GetWisdomAttrs().spell_immunity, 0..7). | |
| virtual const char * | GetSpellImmunity (int index) const =0 |
| The i-th immune spell's name (0-based, 0..GetSpellImmunityCount()-1). | |
| virtual long | GetAim () const =0 |
| S&P Aim sub-ability (split of Dexterity). | |
| virtual long | GetBalance () const =0 |
| S&P Balance sub-ability (split of Dexterity). | |
| virtual bool | SetAim (long v)=0 |
| Set Aim. | |
| virtual bool | SetBalance (long v)=0 |
| Set Balance. | |
| virtual long | GetHealth () const =0 |
| S&P Health sub-ability (split of Constitution). | |
| virtual long | GetFitness () const =0 |
| S&P Fitness sub-ability (split of Constitution). | |
| virtual bool | SetHealth (long v)=0 |
| Set Health. | |
| virtual bool | SetFitness (long v)=0 |
| Set Fitness. | |
| virtual long | GetReason () const =0 |
| S&P Reason sub-ability (split of Intelligence). | |
| virtual long | GetKnowledge () const =0 |
| S&P Knowledge sub-ability (split of Intelligence). | |
| virtual bool | SetReason (long v)=0 |
| Set Reason. | |
| virtual bool | SetKnowledge (long v)=0 |
| Set Knowledge. | |
| virtual long | GetIntuition () const =0 |
| S&P Intuition sub-ability (split of Wisdom). | |
| virtual long | GetWillpower () const =0 |
| S&P Willpower sub-ability (split of Wisdom). | |
| virtual bool | SetIntuition (long v)=0 |
| Set Intuition. | |
| virtual bool | SetWillpower (long v)=0 |
| Set Willpower. | |
| virtual long | GetLeadership () const =0 |
| S&P Leadership sub-ability (split of Charisma). | |
| virtual long | GetAppearance () const =0 |
| S&P Appearance sub-ability (split of Charisma). | |
| virtual bool | SetLeadership (long v)=0 |
| Set Leadership. | |
| virtual bool | SetAppearance (long v)=0 |
| Set Appearance. | |
Tab: Class | |
Multi-class slots, per-class XP / HP / class name. | |
| enum | { kMaxClasses = 5 } |
| Maximum number of multi-class slots. Valid slot indices are [0, kMaxClasses). More... | |
| enum | { kMaxLevel = 100 } |
| Maximum character level the HP-per-level array supports. More... | |
| virtual long | GetNumberOfClasses () const =0 |
| Active class count (1..3 typical; 0..kMaxClasses). | |
| virtual bool | SetNumberOfClasses (long v)=0 |
| Set active class count. | |
| virtual const char * | GetSlotClassName (int slot) const =0 |
| Class name at the given slot ("" if out of range). | |
| virtual bool | SetSlotClassName (int slot, const char *v)=0 |
| Set class name at the given slot. | |
| virtual long | GetExperiencePoints (int slot) const =0 |
| Experience points in the given class slot. | |
| virtual bool | SetExperiencePoints (int slot, long xp)=0 |
| Set XP for the given class slot. | |
| virtual long | GetHPForLevel (int slot, int level) const =0 |
| Per-character-level HP rolled for the given class slot. | |
| virtual bool | SetHPForLevel (int slot, int level, long hp)=0 |
| Set rolled HP for the given class slot + level. | |
Tab: Proficiencies (Weapon) | |
Weapon / armor proficiency lists, weapon mastery, fighting style, shield + unarmed combat flags. | |
| enum | { kFightingStyleSlots = 9 } |
| Number of S&P fighting-style slots (9 fixed slots). More... | |
| virtual int | GetWeaponProficiencyCount () const =0 |
| Number of specific-weapon proficiencies (e.g. "Sword, long"). | |
| virtual const char * | GetWeaponProficiency (int index) const =0 |
| Specific-weapon proficiency at the given index. | |
| virtual bool | AddWeaponProficiency (const char *v)=0 |
| Append a weapon proficiency. | |
| virtual bool | RemoveWeaponProficiencyAt (int index)=0 |
| Remove the weapon proficiency at the given index. | |
| virtual void | ClearWeaponProficiency ()=0 |
| Remove every weapon proficiency. | |
| virtual int | GetBroadGroupProficiencyCount () const =0 |
| Number of broad weapon-group proficiencies (e.g. "Blades", "Bows"). | |
| virtual const char * | GetBroadGroupProficiency (int index) const =0 |
| Broad-group proficiency at index. | |
| virtual bool | AddBroadGroupProficiency (const char *v)=0 |
| Append a broad-group proficiency. | |
| virtual bool | RemoveBroadGroupProficiencyAt (int index)=0 |
| Remove at index. | |
| virtual void | ClearBroadGroupProficiency ()=0 |
| Clear all. | |
| virtual int | GetTightGroupProficiencyCount () const =0 |
| Number of tight weapon-group proficiencies (e.g. "Long Blades"). | |
| virtual const char * | GetTightGroupProficiency (int index) const =0 |
| Tight-group proficiency at index. | |
| virtual bool | AddTightGroupProficiency (const char *v)=0 |
| Append a tight-group proficiency. | |
| virtual bool | RemoveTightGroupProficiencyAt (int index)=0 |
| Remove at index. | |
| virtual void | ClearTightGroupProficiency ()=0 |
| Clear all. | |
| virtual int | GetSpecializationCount () const =0 |
| Number of weapon specializations (above-proficiency expertise). | |
| virtual const char * | GetSpecialization (int index) const =0 |
| Specialization at index. | |
| virtual bool | AddSpecialization (const char *v)=0 |
| Append a specialization. | |
| virtual bool | RemoveSpecializationAt (int index)=0 |
| Remove at index. | |
| virtual void | ClearSpecializations ()=0 |
| Clear all. | |
| virtual int | GetArmorProficiencyCount () const =0 |
| Number of armor proficiencies (e.g. "Light Armor"). | |
| virtual const char * | GetArmorProficiency (int index) const =0 |
| Armor proficiency at index. | |
| virtual bool | AddArmorProficiency (const char *v)=0 |
| Append an armor proficiency. | |
| virtual bool | RemoveArmorProficiencyAt (int index)=0 |
| Remove at index. | |
| virtual void | ClearArmorProficiency ()=0 |
| Clear all. | |
| virtual const char * | GetWeaponOfChoice () const =0 |
| "Weapon of Choice" mastery field (empty if unset). | |
| virtual bool | SetWeaponOfChoice (const char *v)=0 |
| Set Weapon of Choice. | |
| virtual const char * | GetExpertise () const =0 |
| "Expertise" mastery field. | |
| virtual bool | SetExpertise (const char *v)=0 |
| Set Expertise. | |
| virtual const char * | GetWeaponMastery () const =0 |
| "Weapon Mastery" field. | |
| virtual bool | SetWeaponMastery (const char *v)=0 |
| Set Weapon Mastery. | |
| virtual const char * | GetHighMasteryWeapon () const =0 |
| "High Mastery" weapon name. | |
| virtual bool | SetHighMasteryWeapon (const char *v)=0 |
| Set High Mastery weapon. | |
| virtual const char * | GetGrandMasteryWeapon () const =0 |
| "Grand Mastery" weapon name. | |
| virtual bool | SetGrandMasteryWeapon (const char *v)=0 |
| Set Grand Mastery weapon. | |
| virtual const char * | GetWeaponFromRacialFocus () const =0 |
| Weapon granted by the character's racial focus. | |
| virtual void | SetWeaponFromRacialFocus (const char *v)=0 |
| Set the racial-focus weapon. | |
| virtual const char * | GetMissileFocusFromKit () const =0 |
| Missile-weapon focus granted by the character's kit. | |
| virtual void | SetMissileFocusFromKit (const char *v)=0 |
| Set the missile-focus weapon. | |
| virtual long | GetFightingStyle (int slot) const =0 |
| Fighting-style value at slot. Per S&P style table. | |
| virtual bool | SetFightingStyle (int slot, long v)=0 |
| Set fighting-style value at slot. | |
| virtual bool | IsShieldBuckler () const =0 |
| Shield-Buckler proficiency. | |
| virtual bool | IsShieldSmall () const =0 |
| Shield-Small proficiency. | |
| virtual bool | IsShieldMedium () const =0 |
| Shield-Medium proficiency. | |
| virtual bool | IsShieldBody () const =0 |
| Shield-Body proficiency. | |
| virtual void | IsShieldBuckler (bool v)=0 |
| Set Shield-Buckler proficiency. | |
| virtual void | IsShieldSmall (bool v)=0 |
| Set Shield-Small proficiency. | |
| virtual void | IsShieldMedium (bool v)=0 |
| Set Shield-Medium proficiency. | |
| virtual void | IsShieldBody (bool v)=0 |
| Set Shield-Body proficiency. | |
| virtual bool | IsCanPunch () const =0 |
| Unarmed combat: punching. | |
| virtual bool | IsCanWrestle () const =0 |
| Unarmed combat: wrestling. | |
| virtual bool | IsCanMartialArts () const =0 |
| Unarmed combat: martial arts. | |
| virtual void | IsCanPunch (bool v)=0 |
| Set punching ability. | |
| virtual void | IsCanWrestle (bool v)=0 |
| Set wrestling ability. | |
| virtual void | IsCanMartialArts (bool v)=0 |
| Set martial-arts ability. | |
Tab: Inventory | |
Nine fixed inventory bundles, indexed by InventorySlot. Bundles returned by these accessors alias the record's owned bundles; do NOT delete them. Mutating them via IInventoryBundle's own API (AddItem / RemoveItem / Clear) marks this character record dirty through the composite walk. | |
| enum | { kMaxInventorySlots = 9 } |
| Maximum inventory bundle slot count. More... | |
| enum | InventorySlot { Inventory_Animals = 0 , Inventory_DailyFoodLodging = 1 , Inventory_Carried = 2 , Inventory_Readied = 3 , Inventory_Stored = 4 , Inventory_Worn = 5 , Inventory_Money = 6 , Inventory_Services = 7 , Inventory_Transportation = 8 } |
| Inventory bundle slot identifiers (match editor tree top-level labels). More... | |
| virtual const IInventoryBundle * | GetInventory (InventorySlot slot) const =0 |
| Slot-indexed bundle accessor (const). | |
| virtual IInventoryBundle * | GetInventory (InventorySlot slot)=0 |
| Slot-indexed bundle accessor (mutable). | |
| virtual const IInventoryBundle * | GetInventoryAnimals () const =0 |
| Animals bundle (mounts, war animals, etc.). | |
| virtual IInventoryBundle * | GetInventoryAnimals ()=0 |
| Animals bundle (mutable). | |
| virtual const IInventoryBundle * | GetInventoryDailyFoodLodging () const =0 |
| Daily food / lodging tab. | |
| virtual IInventoryBundle * | GetInventoryDailyFoodLodging ()=0 |
| Daily food / lodging tab (mutable). | |
| virtual const IInventoryBundle * | GetInventoryCarried () const =0 |
| Carried items (the active inventory). | |
| virtual IInventoryBundle * | GetInventoryCarried ()=0 |
| Carried items (mutable). | |
| virtual const IInventoryBundle * | GetInventoryReadied () const =0 |
| Readied items (immediately accessible). | |
| virtual IInventoryBundle * | GetInventoryReadied ()=0 |
| Readied items (mutable). | |
| virtual const IInventoryBundle * | GetInventoryStored () const =0 |
| Stored items (not on the person). | |
| virtual IInventoryBundle * | GetInventoryStored ()=0 |
| Stored items (mutable). | |
| virtual const IInventoryBundle * | GetInventoryWorn () const =0 |
| Worn items (body armor, jewelry, etc.). | |
| virtual IInventoryBundle * | GetInventoryWorn ()=0 |
| Worn items (mutable). | |
| virtual const IInventoryBundle * | GetInventoryMoney () const =0 |
| Money (currencies stacked by denomination). | |
| virtual IInventoryBundle * | GetInventoryMoney ()=0 |
| Money (mutable). | |
| virtual const IInventoryBundle * | GetInventoryServices () const =0 |
| Services purchased / available. | |
| virtual IInventoryBundle * | GetInventoryServices ()=0 |
| Services (mutable). | |
| virtual const IInventoryBundle * | GetInventoryTransportation () const =0 |
| Transportation (wagons, mounts as transport, etc.). | |
| virtual IInventoryBundle * | GetInventoryTransportation ()=0 |
| Transportation (mutable). | |
Tab: Spells | |
Known spells (spell book) + memorized spells per class/level
| |
| enum | { kMaxSpellLevel = 11 } |
| Memorized-spell slots-per-level depth. Valid level range: [0, kMaxSpellLevel). More... | |
| virtual int | GetKnownWizardSpellCount () const =0 |
| Number of wizard spells in the spell book. | |
| virtual const char * | GetKnownWizardSpell (int index) const =0 |
| Known wizard spell at index. | |
| virtual bool | AddKnownWizardSpell (const char *v)=0 |
| Append a wizard spell to the spell book. | |
| virtual bool | RemoveKnownWizardSpellAt (int index)=0 |
| Remove the wizard spell at index from the spell book. | |
| virtual void | ClearKnownWizardSpells ()=0 |
| Clear the wizard spell book. | |
| virtual int | GetKnownPriestSpellCount () const =0 |
| Number of priest spells granted (distinct from "memorized"). | |
| virtual const char * | GetKnownPriestSpell (int index) const =0 |
| Known priest spell at index. | |
| virtual bool | AddKnownPriestSpell (const char *v)=0 |
| Append a known priest spell. | |
| virtual bool | RemoveKnownPriestSpellAt (int index)=0 |
| Remove known priest spell at index. | |
| virtual void | ClearKnownPriestSpells ()=0 |
| Clear known priest spells. | |
| virtual int | GetMemorizedWizardSpellCount (int slot, int level) const =0 |
| Number of memorized wizard spells in (slot, level) cell. | |
| virtual const char * | GetMemorizedWizardSpell (int slot, int level, int index) const =0 |
| Memorized wizard spell at (slot, level, index). | |
| virtual bool | AddMemorizedWizardSpell (int slot, int level, const char *v)=0 |
| Append a memorized wizard spell to (slot, level). | |
| virtual bool | RemoveMemorizedWizardSpellAt (int slot, int level, int index)=0 |
| Remove memorized wizard spell at (slot, level, index). | |
| virtual void | ClearMemorizedWizardSpells (int slot, int level)=0 |
| Clear all memorized wizard spells in (slot, level). | |
| virtual int | GetMemorizedPriestSpellCount (int slot, int level) const =0 |
| Number of memorized priest spells in (slot, level) cell. | |
| virtual const char * | GetMemorizedPriestSpell (int slot, int level, int index) const =0 |
| Memorized priest spell at (slot, level, index). | |
| virtual bool | AddMemorizedPriestSpell (int slot, int level, const char *v)=0 |
| Append a memorized priest spell to (slot, level). | |
| virtual bool | RemoveMemorizedPriestSpellAt (int slot, int level, int index)=0 |
| Remove memorized priest spell at (slot, level, index). | |
| virtual void | ClearMemorizedPriestSpells (int slot, int level)=0 |
| Clear all memorized priest spells in (slot, level). | |
| virtual bool | IsUseSpellPoints () const =0 |
| Optional rule: use Spell Points (S&P alternative magic). | |
| virtual void | IsUseSpellPoints (bool v)=0 |
| Set the Spell Points opt-in flag. | |
| virtual bool | IsUseHighIntBonus () const =0 |
| Optional rule: use high-Intelligence wizard bonus spells. | |
| virtual void | IsUseHighIntBonus (bool v)=0 |
| Set the high-Int wizard-bonus opt-in flag. | |
Heavy per-character record (one row backing a Chars/*.dat file).
Acquired via ICharacterMiniOb::GetRecord(). Owned by the MiniOb; do not delete.
| anonymous enum |
Memorized-spell slots-per-level depth. Valid level range: [0, kMaxSpellLevel).
| Enumerator | |
|---|---|
| kMaxSpellLevel | |
| anonymous enum |
Maximum number of multi-class slots. Valid slot indices are [0, kMaxClasses).
| Enumerator | |
|---|---|
| kMaxClasses | |
| anonymous enum |
AbilitySlot in AD&D canonical order (Str/Dex/Con/Int/Wis/Cha).
| Enumerator | |
|---|---|
| Ability_Strength | |
| Ability_Dexterity | |
| Ability_Constitution | |
| Ability_Intelligence | |
| Ability_Wisdom | |
| Ability_Charisma | |
Inventory bundle slot identifiers (match editor tree top-level labels).
|
virtualdefault |
|
pure virtual |
Append a new adventure. Takes ownership of a.
|
pure virtual |
Append an armor proficiency.
|
pure virtual |
Append a worn armor item.
|
pure virtual |
Append a broad-group proficiency.
|
pure virtual |
Append a disadvantage to the General-tab Disadvantages pane.
|
pure virtual |
Append a known priest spell.
|
pure virtual |
Append a wizard spell to the spell book.
|
pure virtual |
Append a language.
|
pure virtual |
Append a memorized priest spell to (slot, level).
|
pure virtual |
Append a memorized wizard spell to (slot, level).
|
pure virtual |
Append a non-weapon proficiency.
|
pure virtual |
Append an NWP score.
|
pure virtual |
Append a racial ability.
|
pure virtual |
Append a secondary NWP score.
|
pure virtual |
Append a secondary skill.
|
pure virtual |
Append a specialization.
|
pure virtual |
Append a tight-group proficiency.
|
pure virtual |
Append a trait to the General-tab Traits pane.
|
pure virtual |
Append a weapon proficiency.
|
pure virtual |
Remove and delete every adventure.
|
pure virtual |
Clear all.
|
pure virtual |
Clear all worn armor.
|
pure virtual |
Clear all.
|
pure virtual |
Clear all disadvantages.
|
pure virtual |
Zero the extension binding id and mark the record dirty.
|
pure virtual |
Clear known priest spells.
|
pure virtual |
Clear the wizard spell book.
|
pure virtual |
Clear all languages.
|
pure virtual |
Clear all memorized priest spells in (slot, level).
|
pure virtual |
Clear all memorized wizard spells in (slot, level).
|
pure virtual |
Clear all.
|
pure virtual |
Clear all NWP scores.
|
pure virtual |
Remove every racial ability.
|
pure virtual |
Clear all secondary NWP scores.
|
pure virtual |
Clear all.
|
pure virtual |
Clear all.
|
pure virtual |
Clear all.
|
pure virtual |
Clear all traits.
|
pure virtual |
Remove every weapon proficiency.
|
pure virtual |
Slot-indexed ability getter (convenience for iteration).
|
pure virtual |
Adventure at the given index (owned; do not delete).
|
pure virtual |
Number of adventures in the log.
|
pure virtual |
Age in years (>= 0).
|
pure virtual |
S&P Aim sub-ability (split of Dexterity).
|
pure virtual |
Alignment (e.g. "Lawful Good", "Chaotic Neutral").
|
pure virtual |
S&P Appearance sub-ability (split of Charisma).
|
pure virtual |
Armor proficiency at index.
|
pure virtual |
Number of armor proficiencies (e.g. "Light Armor").
|
pure virtual |
Worn armor item at index.
|
pure virtual |
Number of armor pieces currently worn (body armor + shield + etc.).
|
pure virtual |
S&P Balance sub-ability (split of Dexterity).
|
pure virtual |
Broad-group proficiency at index.
|
pure virtual |
Number of broad weapon-group proficiencies (e.g. "Blades", "Bows").
|
pure virtual |
Character's name (unique across Character_Index).
|
pure virtual |
Charisma (1..25).
|
pure virtual |
Derived Charisma stats (CR: off Charisma; S&P: Leadership + Appearance).
By value.
|
pure virtual |
Composed class display ("Fighter/Magic-User/Thief").
|
pure virtual |
Character kit name (e.g. "Swashbuckler"; empty if none).
|
pure virtual |
Complexion (free-form text).
|
pure virtual |
Constitution (1..25).
|
pure virtual |
Derived Constitution stats (CR: off Constitution; S&P: Health + Fitness; regeneration is CR-only).
By value.
|
pure virtual |
Free-form version string (carried across saves).
|
pure virtual |
Current hit points (signed; <= -10 means dead).
|
pure virtual |
Date of birth (read-only view). Owned by the record; do not delete.
|
pure virtual |
Date of birth (mutable view). Owned by the record; do not delete.
|
pure virtual |
Dexterity (1..25).
|
pure virtual |
Derived Dexterity stats for THIS character (CR: off Dexterity; S&P: Aim + Balance).
By value.
|
pure virtual |
Disadvantage at the given index ("" if out of range).
|
pure virtual |
Number of disadvantages the character has.
|
pure virtual |
Experience points in the given class slot.
|
pure virtual |
"Expertise" mastery field.
|
pure virtual |
The extension binding id (0 if none). Does not trigger a load.
|
pure virtual |
Eye color (free-form text).
|
pure virtual |
Linked family record id; 0 = no family link.
|
pure virtual |
Fighting-style value at slot. Per S&P style table.
|
pure virtual |
S&P Fitness sub-ability (split of Constitution).
|
pure virtual |
Free NWP grants from the character's kit (single concatenated string).
|
pure virtual |
Gender: 0 = Female, non-zero = Male (storage is long; carries non-binary values verbatim where present).
|
pure virtual |
"Grand Mastery" weapon name.
|
pure virtual |
Hair color (free-form text).
|
pure virtual |
S&P Health sub-ability (split of Constitution).
|
pure virtual |
Height in inches (>= 0).
|
pure virtual |
"High Mastery" weapon name.
|
pure virtual |
History prose field.
|
pure virtual |
Per-character-level HP rolled for the given class slot.
| slot | Class slot in [0, kMaxClasses). |
| level | Character level in [1, kMaxLevel); level 0 is sentinel. |
|
pure virtual |
Intelligence (1..25).
|
pure virtual |
Derived Intelligence stats (CR: off Intelligence; S&P: Reason + Knowledge).
By value.
|
pure virtual |
S&P Intuition sub-ability (split of Wisdom).
|
pure virtual |
Slot-indexed bundle accessor (const).
|
pure virtual |
Slot-indexed bundle accessor (mutable).
|
pure virtual |
Animals bundle (mounts, war animals, etc.).
|
pure virtual |
Animals bundle (mutable).
|
pure virtual |
Carried items (the active inventory).
|
pure virtual |
Carried items (mutable).
|
pure virtual |
Daily food / lodging tab.
|
pure virtual |
Daily food / lodging tab (mutable).
|
pure virtual |
Money (currencies stacked by denomination).
|
pure virtual |
Money (mutable).
|
pure virtual |
Readied items (immediately accessible).
|
pure virtual |
Readied items (mutable).
|
pure virtual |
Services purchased / available.
|
pure virtual |
Services (mutable).
|
pure virtual |
Stored items (not on the person).
|
pure virtual |
Stored items (mutable).
|
pure virtual |
Transportation (wagons, mounts as transport, etc.).
|
pure virtual |
Transportation (mutable).
|
pure virtual |
Worn items (body armor, jewelry, etc.).
|
pure virtual |
Worn items (mutable).
|
pure virtual |
S&P Knowledge sub-ability (split of Intelligence).
|
pure virtual |
Known priest spell at index.
|
pure virtual |
Number of priest spells granted (distinct from "memorized").
|
pure virtual |
Known wizard spell at index.
|
pure virtual |
Number of wizard spells in the spell book.
|
pure virtual |
Language at index.
|
pure virtual |
Number of languages the character knows.
|
pure virtual |
S&P Leadership sub-ability (split of Charisma).
|
pure virtual |
Major Life Event prose field.
|
pure virtual |
Memorized priest spell at (slot, level, index).
|
pure virtual |
Number of memorized priest spells in (slot, level) cell.
|
pure virtual |
Memorized wizard spell at (slot, level, index).
|
pure virtual |
Number of memorized wizard spells in (slot, level) cell.
| slot | Class slot in [0, kMaxClasses). |
| level | Spell level in [0, kMaxSpellLevel). |
|
pure virtual |
Missile-weapon focus granted by the character's kit.
|
pure virtual |
S&P Muscle sub-ability.
|
pure virtual |
NWP at index.
|
pure virtual |
Number of non-weapon proficiencies.
Single flat list – the impl tracks per-class internally but the editor display is flat.
|
pure virtual |
NWP score at index.
|
pure virtual |
Number of NWP score entries (parallel to GetNonWeaponProf).
|
pure virtual |
Active class count (1..3 typical; 0..kMaxClasses).
|
pure virtual |
Party name this character belongs to (empty = free agent).
|
pure virtual |
Place of birth (free-form text).
|
pure virtual |
Player name (the real-life person who runs this character).
|
pure virtual |
Core Rules vs Skills & Powers vs Core Rules v3.
|
pure virtual |
Directory holding the portrait image file.
|
pure virtual |
Portrait image filename (within GetPortraitDir()).
|
pure virtual |
Race name (e.g. "Half-elf").
|
pure virtual |
Racial ability at the given index.
|
pure virtual |
Number of racial abilities the character has.
|
pure virtual |
S&P Reason sub-ability (split of Intelligence).
|
pure virtual |
Secondary NWP score at index.
|
pure virtual |
Number of secondary NWP scores (S&P – 2nd score column).
|
pure virtual |
Secondary skill at index.
|
pure virtual |
Number of secondary skills (career background – forester, carpenter, etc.).
|
pure virtual |
Class name at the given slot ("" if out of range).
|
pure virtual |
Social Standing prose field.
|
pure virtual |
Specialization at index.
|
pure virtual |
Number of weapon specializations (above-proficiency expertise).
|
pure virtual |
The i-th immune spell's name (0-based, 0..GetSpellImmunityCount()-1).
Returns nullptr when the index is out of range.
|
pure virtual |
Number of spells this character is immune to via a high Wisdom (from GetWisdomAttrs().spell_immunity, 0..7).
Cumulative: a level of N grants immunity to the spells of levels 1..N. 0 if none.
|
pure virtual |
S&P Stamina sub-ability.
|
pure virtual |
Strength (1..25).
|
pure virtual |
Derived Strength stats for THIS character (the recovered GetStrengthAttrs from the original CoreRules.dll).
Core Rules: every field indexes off Strength. Skills & Powers: Weight Allowance indexes off Stamina, all other fields off Muscle. Returned by value – an immutable snapshot of the table row.
|
pure virtual |
S&P Strength Modifier (0..100; the 18/xx percentile).
|
pure virtual |
Sub-race / lineage name (e.g. "Standard half-elf").
|
pure virtual |
Tight-group proficiency at index.
|
pure virtual |
Number of tight weapon-group proficiencies (e.g. "Long Blades").
|
pure virtual |
Trait at the given index ("" if out of range).
|
pure virtual |
Number of traits the character has.
|
pure virtual |
Weapon granted by the character's racial focus.
|
pure virtual |
"Weapon Mastery" field.
|
pure virtual |
"Weapon of Choice" mastery field (empty if unset).
|
pure virtual |
Specific-weapon proficiency at the given index.
|
pure virtual |
Number of specific-weapon proficiencies (e.g. "Sword, long").
|
pure virtual |
Weight in pounds (>= 0).
|
pure virtual |
S&P Willpower sub-ability (split of Wisdom).
|
pure virtual |
Wisdom (1..25).
|
pure virtual |
Derived Wisdom stats (CR: off Wisdom; S&P: Intuition + Willpower).
By value.
|
pure virtual |
true if GetFamilyId() is non-zero AND the family record exists.
|
pure virtual |
Unarmed combat: martial arts.
|
pure virtual |
Set martial-arts ability.
|
pure virtual |
Unarmed combat: punching.
|
pure virtual |
Set punching ability.
|
pure virtual |
Unarmed combat: wrestling.
|
pure virtual |
Set wrestling ability.
|
pure virtual |
true if any field on this record (own state, the internal extension, adventures, or any of the nine inventory bundles) has been mutated since the last MarkClean() or successful save.
|
pure virtual |
Convenience predicate (GetGender() == 0).
|
pure virtual |
true if the character is left-handed.
|
pure virtual |
Set handedness via the left-handed predicate.
|
pure virtual |
Convenience predicate (GetGender() != 0).
|
pure virtual |
true if this is an NPC roster entry (DM-side).
|
pure virtual |
Set the NPC flag. Refreshes the MiniOb's cached NPC state.
|
pure virtual |
true if the character is right-handed (predicate-setter style).
|
pure virtual |
Set handedness via the right-handed predicate.
|
pure virtual |
Shield-Body proficiency.
|
pure virtual |
Set Shield-Body proficiency.
|
pure virtual |
Shield-Buckler proficiency.
|
pure virtual |
Set Shield-Buckler proficiency.
|
pure virtual |
Shield-Medium proficiency.
|
pure virtual |
Set Shield-Medium proficiency.
|
pure virtual |
Shield-Small proficiency.
|
pure virtual |
Set Shield-Small proficiency.
|
pure virtual |
Optional rule: use high-Intelligence wizard bonus spells.
|
pure virtual |
Set the high-Int wizard-bonus opt-in flag.
|
pure virtual |
Optional rule: use Spell Points (S&P alternative magic).
|
pure virtual |
Set the Spell Points opt-in flag.
|
pure virtual |
Recursively clear the dirty flag on self + extension + bundles.
|
pure virtual |
true if the character is no longer in play.
|
pure virtual |
Set if the character is no longer in play.
|
pure virtual |
Remove (and delete) the adventure at the given index.
|
pure virtual |
Remove at index.
|
pure virtual |
Remove worn armor item at index.
|
pure virtual |
Remove at index.
|
pure virtual |
Remove disadvantage at index.
|
pure virtual |
Remove known priest spell at index.
|
pure virtual |
Remove the wizard spell at index from the spell book.
|
pure virtual |
Remove language at index.
|
pure virtual |
Remove memorized priest spell at (slot, level, index).
|
pure virtual |
Remove memorized wizard spell at (slot, level, index).
|
pure virtual |
Remove at index.
|
pure virtual |
Remove NWP score at index.
|
pure virtual |
Remove the racial ability at the given index.
|
pure virtual |
Remove secondary NWP score at index.
|
pure virtual |
Remove at index.
|
pure virtual |
Remove at index.
|
pure virtual |
Remove at index.
|
pure virtual |
Remove trait at index.
|
pure virtual |
Remove the weapon proficiency at the given index.
|
pure virtual |
Slot-indexed ability setter.
|
pure virtual |
Set age.
|
pure virtual |
Set Aim.
|
pure virtual |
Set the alignment.
|
pure virtual |
Set Appearance.
|
pure virtual |
Set Balance.
|
pure virtual |
Rename the character (uniqueness-checked).
| v | Proposed name. |
|
pure virtual |
Set Charisma.
|
pure virtual |
Set the composed class display. Refreshes MiniOb's ddi_Class.
|
pure virtual |
Set the kit. Refreshes MiniOb's ddi_Kit.
|
pure virtual |
Set the complexion.
|
pure virtual |
Set Constitution.
|
pure virtual |
Set the version string.
|
pure virtual |
Set the current hit points.
|
pure virtual |
Set the date of birth. Zeros FamilyId when v is non-empty.
|
pure virtual |
Set Dexterity.
|
pure virtual |
Set XP for the given class slot.
|
pure virtual |
Set Expertise.
|
pure virtual |
Set the eye color.
|
pure virtual |
Set the family link.
Clears DOB + place-of-birth when non-zero.
|
pure virtual |
Set fighting-style value at slot.
|
pure virtual |
Set Fitness.
|
pure virtual |
Set the free-NWP-by-kit string.
|
pure virtual |
Set gender (any long value accepted verbatim).
|
pure virtual |
Set Grand Mastery weapon.
|
pure virtual |
Set the hair color.
|
pure virtual |
Set Health.
|
pure virtual |
Set height.
|
pure virtual |
Set High Mastery weapon.
|
pure virtual |
Set History.
|
pure virtual |
Set rolled HP for the given class slot + level.
|
pure virtual |
Set Intelligence.
|
pure virtual |
Set Intuition.
|
pure virtual |
Set Knowledge.
|
pure virtual |
Set Leadership.
|
pure virtual |
Set Major Life Event.
|
pure virtual |
Set the missile-focus weapon.
|
pure virtual |
Set Muscle.
|
pure virtual |
Set active class count.
|
pure virtual |
Set the party. Refreshes MiniOb's cached party + ddi_Party.
|
pure virtual |
Set the place of birth. Zeros FamilyId when v is non-empty.
|
pure virtual |
Set the player name. Refreshes the MiniOb's ddi_PlayerName.
|
pure virtual |
Set the discriminator.
Refreshes the MiniOb's ddi_CharacterType.
|
pure virtual |
Set the portrait directory.
|
pure virtual |
Set the portrait filename.
|
pure virtual |
Set the race. Refreshes MiniOb's cached race + ddi_Race.
|
pure virtual |
Set Reason.
|
pure virtual |
Set class name at the given slot.
|
pure virtual |
Set Social Standing.
|
pure virtual |
Set Stamina.
|
pure virtual |
Set Strength.
|
pure virtual |
Set Strength Modifier.
|
pure virtual |
Set the sub-race.
|
pure virtual |
Set the racial-focus weapon.
|
pure virtual |
Set Weapon Mastery.
|
pure virtual |
Set Weapon of Choice.
|
pure virtual |
Set weight.
|
pure virtual |
Set Willpower.
|
pure virtual |
Set Wisdom.