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Core Rules
WoTC AD&D 2nd Edition -- Drakein API Reference
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Derived Dexterity stats. More...
#include <ICharacterRecord.h>
Public Attributes | |
| long | reaction_adj |
| reaction/initiative adjustment (Balance) | |
| long | missile_adj |
| missile attack adjustment (Aim) | |
| long | defensive_adj |
| defensive AC adjustment (Balance) | |
| long | climb_walls |
| CW (S&P Balance only; 0 for Core). | |
| long | find_remove_traps |
| F/R (Core only; 0 for S&P). | |
| long | hide_in_shadows |
| HS (Core only; 0 for S&P). | |
| long | move_silently |
| MS (Core / S&P Balance). | |
| long | open_locks |
| OL (Core / S&P Aim). | |
| long | pick_pockets |
| PP (Core / S&P Aim). | |
Derived Dexterity stats.
CR: all off Dexterity. S&P: Aim drives missile/pick-pockets/open-locks, Balance drives the rest.
| long CoreRules::Char_Dexterity_Attr::climb_walls |
CW (S&P Balance only; 0 for Core).
| long CoreRules::Char_Dexterity_Attr::defensive_adj |
defensive AC adjustment (Balance)
| long CoreRules::Char_Dexterity_Attr::find_remove_traps |
F/R (Core only; 0 for S&P).
| long CoreRules::Char_Dexterity_Attr::hide_in_shadows |
HS (Core only; 0 for S&P).
| long CoreRules::Char_Dexterity_Attr::missile_adj |
missile attack adjustment (Aim)
| long CoreRules::Char_Dexterity_Attr::move_silently |
MS (Core / S&P Balance).
| long CoreRules::Char_Dexterity_Attr::open_locks |
OL (Core / S&P Aim).
| long CoreRules::Char_Dexterity_Attr::pick_pockets |
PP (Core / S&P Aim).
| long CoreRules::Char_Dexterity_Attr::reaction_adj |
reaction/initiative adjustment (Balance)