Named NPC reference (name + race + 5-slot multi-class).
More...
#include <IEncounterNPCOb.h>
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| enum | { kClassSlots = 5
} |
| | Maximum multi-class slot count for this NPC (matches CR's 5-slot layout). More...
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| virtual | ~IEncounterNPCOb () |
| virtual const char * | GetName () const =0 |
| | NPC's name.
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| virtual void | SetName (const char *v)=0 |
| | Set the NPC's name.
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| virtual const char * | GetRace () const =0 |
| | NPC's race.
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| virtual bool | SetRace (const char *v)=0 |
| | Set the NPC's race.
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| virtual const char * | GetClass (int i) const =0 |
| | Class name at slot i ([0, kClassSlots)). Empty string for unused slot.
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| virtual bool | SetClass (int i, const char *v)=0 |
| | Set the class name at slot i.
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| virtual long | GetLevel (int i) const =0 |
| | Level in class slot i. -1 for unused slot.
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| virtual bool | SetLevel (int i, long v)=0 |
| | Set the level for class slot i.
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| virtual bool | IsDirty () const =0 |
| | true if any field has been mutated since the last MarkClean / load.
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| virtual void | MarkClean ()=0 |
| | Clear the dirty flag.
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| virtual IEncounterNPCOb * | Clone () const =0 |
| | Deep copy. Caller releases via DestroyEncounterNPCOb.
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Named NPC reference (name + race + 5-slot multi-class).
Created and owned by an IEncTemplateNPCPropertiesOb; consumers don't construct these directly.
◆ anonymous enum
Maximum multi-class slot count for this NPC (matches CR's 5-slot layout).
◆ ~IEncounterNPCOb()
| virtual CoreRules::IEncounterNPCOb::~IEncounterNPCOb |
( |
| ) |
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inlinevirtual |
◆ Clone()
◆ GetClass()
| virtual const char * CoreRules::IEncounterNPCOb::GetClass |
( |
int | i | ) |
const |
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pure virtual |
Class name at slot i ([0, kClassSlots)). Empty string for unused slot.
◆ GetLevel()
| virtual long CoreRules::IEncounterNPCOb::GetLevel |
( |
int | i | ) |
const |
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pure virtual |
Level in class slot i. -1 for unused slot.
◆ GetName()
| virtual const char * CoreRules::IEncounterNPCOb::GetName |
( |
| ) |
const |
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pure virtual |
◆ GetRace()
| virtual const char * CoreRules::IEncounterNPCOb::GetRace |
( |
| ) |
const |
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pure virtual |
◆ IsDirty()
| virtual bool CoreRules::IEncounterNPCOb::IsDirty |
( |
| ) |
const |
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pure virtual |
true if any field has been mutated since the last MarkClean / load.
◆ MarkClean()
| virtual void CoreRules::IEncounterNPCOb::MarkClean |
( |
| ) |
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pure virtual |
◆ SetClass()
| virtual bool CoreRules::IEncounterNPCOb::SetClass |
( |
int | i, |
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const char * | v ) |
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pure virtual |
Set the class name at slot i.
- Returns
- false on bad slot / unknown class / duplicate / gap.
◆ SetLevel()
| virtual bool CoreRules::IEncounterNPCOb::SetLevel |
( |
int | i, |
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long | v ) |
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pure virtual |
Set the level for class slot i.
- Returns
- false on bad slot or v < -1.
◆ SetName()
| virtual void CoreRules::IEncounterNPCOb::SetName |
( |
const char * | v | ) |
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pure virtual |
◆ SetRace()
| virtual bool CoreRules::IEncounterNPCOb::SetRace |
( |
const char * | v | ) |
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pure virtual |
Set the NPC's race.
- Returns
- false if non-empty and not in Race_Record.
The documentation for this class was generated from the following file: