One per-monster HP roll.
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#include <IEncounterMonHpOb.h>
◆ ~IEncounterMonHpOb()
| virtual CoreRules::IEncounterMonHpOb::~IEncounterMonHpOb |
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| ) |
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inlinevirtual |
◆ Clone()
Deep copy via Serialize round-trip.
◆ GetHitPoints()
| virtual long CoreRules::IEncounterMonHpOb::GetHitPoints |
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const |
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pure virtual |
Rolled hit points for this monster instance.
◆ IsDirty()
| virtual bool CoreRules::IEncounterMonHpOb::IsDirty |
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const |
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pure virtual |
Own dirty walk (leaf object, no children).
◆ MarkClean()
| virtual void CoreRules::IEncounterMonHpOb::MarkClean |
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pure virtual |
◆ SetHitPoints()
| virtual bool CoreRules::IEncounterMonHpOb::SetHitPoints |
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long | v | ) |
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pure virtual |
Set rolled hit points.
- Returns
- false if v < 0.
The documentation for this class was generated from the following file: