The Parts database holds most of the miscellaneous AD&D information that the other files draw on — everything from weapons and armor to languages, gems, and character kits. It is the largest and most general of the data files.
Categories
The file is organized into 19 categories; each record belongs to one:
| Category | Contents |
| Armor | Physical body protection |
| Character Kits | Special character-concept packages |
| Class Abilities | Abilities granted by a class |
| Counts | Countable / stackable item groupings |
| Currency | Coinage and money |
| Disadvantages | Skills & Powers character disadvantages |
| Equipment | General adventuring gear |
| Gems & Arts | Gems and objects of art (treasure) |
| Languages | Spoken / written languages |
| Magic Items | Enchanted items |
| Non-Weapon Proficiencies | Learnable non-combat skills |
| Racial Abilities | Innate abilities granted by a race |
| Schools of Magic | Wizard schools |
| Spheres | Priest spell spheres |
| Traits | Skills & Powers character traits |
| Weapons | Instruments of battle |
Data in this file includes
A record carries only the data that makes sense for its category (a language record has no weapon damage, an armor record has no spell list, and so on):
- Name — The name of the item, skill, or entry.
- Description — The prose describing it.
- Cost — The character-point cost and experience value to acquire it.
- Money Value — What it is worth, in platinum / gold / silver / copper — given as both the Player's Handbook and Skills & Powers valuations.
- Weight — Its encumbrance, again in Player's Handbook and Skills & Powers values.
- Flags — The item's properties and behaviors: whether it is a weapon, melee or missile, armor, a container, magical, wearable, needs ammunition, contains metal or silver, and the many other yes/no traits it may have.
- Weapon Statistics — For weapons: the damage dice (against small/medium and against large targets), speed factor, rate of fire, range, and to-hit and damage adjustments.
- Armor Statistics — For armor and shields: armor class, armor type, and shield type.
- Container Capacity — For containers: what and how much it can hold (arrows, quarrels, swords, javelins, staves, and so on).
- Worn Placement — For worn items: where and how the item is worn (robe, boots, hat, scabbard, quiver, gloves, …).
- Ability Adjustments — The score modifiers the item confers, in both standard and Skills & Powers forms.
- Class & Kit Data — For class-ability and character-kit records: hit-die and attack bonuses, weapon and armor allowances, saving-throw bonuses, and the proficiencies the kit awards.
- Related Lists — Cross-referenced names collected in lists: related spells, weapon groups, and the races and classes that can — or cannot — use the item.